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Research, Role Playing, and Social Justice

Designed for the Active Learning Leaders Teaching Conference on October 29, 2016. Active learning is essential for students to develop a deeper understanding and engage in topics in a more meaningful way particularly with social justice issues. Attendees

Abstract

Active learning is essential for students to develop a deeper understanding and engage in topics in a more meaningful way particularly with social justice issues. Attendees will participate in a game-based learning scenario on a current social justice issue in order to learn to design a scenario and research project in their own courses. Participants will each assume the role of an individual vested in the issue. They will form alliances, discuss issues, formulate a strategy, and briefly share their viewpoint with the hope of winning the game. This game based learning has been used in multiple disciplines covering topics such as Net Neutrality and the Rama Plaza building collapse. Components of the project including assignment design, in-class discussions, research project, and presentations will be reviewed.

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